AI Insights · Timothy · October 2022
Top 5 Boxing Games in South Africa Q3 2022
Discover the performance trends of the top 5 boxing games in South Africa for Q3 2022, including downloads, revenue, and active users.
In Q3 2022, the top 5 boxing games on a unified platform in South Africa showed varied performance in terms of downloads, revenue, and active users, according to Sensor Tower data.
MMA Manager 2: Ultimate Fight from Prey Studios experienced a notable increase in weekly revenue, peaking at approximately $266 in the week of September 19. Weekly downloads saw a significant initial surge, reaching 1.1K in mid-July, but gradually declined to 200 by the end of September. Active users followed a similar trend, starting at 170 in late June and peaking at 842 in mid-July before decreasing to 383 by the end of the quarter.
Boxing Star: Real Boxing Fight by THUMBAGE maintained consistent weekly revenue, hovering around $100-$200 throughout the quarter. Downloads fluctuated slightly, with a peak of 339 in late June and a steady trend around 250-270 towards the end of September. Active users showed a stable pattern, beginning at 1.1K and slightly decreasing to 958 by the end of the quarter.
Real Boxing 2 from Vivid Games S.A. displayed a steady weekly revenue trend, starting at $190 and ending at $150. Downloads saw a sharp decline from 3.3K in early July to 453 by the end of September. The active user base followed a similar downward trend, beginning at 6.4K and decreasing to 2.3K by the end of the quarter.
EA SPORTS™ UFC® 2 by Electronic Arts showed consistent weekly downloads, averaging around 3K throughout the quarter. Weekly revenue remained relatively stable, with minor fluctuations, peaking at $142 in early July and ending at $119 in late September. Active users maintained a steady trend, starting at 6.3K and slightly declining to 5K by the end of the quarter.
WWE Mayhem from Reliance Games experienced a modest increase in weekly revenue, peaking at $150 in late July. Downloads remained relatively stable, averaging around 700-900 throughout the quarter. Active users showed a slight decline from 1.5K in early July to 1.1K by the end of September.
For more insights and detailed data, visit Sensor Tower.